End of War

End of War

The war passed, thousands of bombs destroyed cities, forests and fields. Everything was burned and only ruins remained.
The world needs a hero who will unite disparate people of all ages and rebuild cities, someone who will re-grow forests - a person who can rekindle hope for a peaceful existence in the hearts of people and revive life after the era of war.
And that person is you!
It is you who are able to unite people, rebuild houses, factories, factories. Rescue people from the rubble and restore forests. Revive the cities and lead the country to prosperity!

Tips and Instructions for End of War

On a PC - control of the arrows for walking; on a mobile device - a touch joystick on the screen for walking.

Features of the Game

- Lots of exciting levels
- The system of earning resources and their distribution for repairs
- Team gathering at levels and joint construction of houses
- An exciting story of the country's rebirth

Who is behind the creation of this game?

This game title was developed by Mirra Games.

Was the game created with a specific 2D or 3D game engine?

The game relies on the Javascript technology stack for rendering and performance.

What is the primary category of this game?

This title belongs to the Battle game category.

Is this game targeted at a specific age group?

The recommended age bracket for playing this game is Kids, Teens.

Are there any instances of cruelty or violent behavior in the game?

Yes, End of War includes cruel actions or themes.

Which tags describe the theme or playstyle of the game?

This game can be described in terms of tags such as build, builder, building, city, war, warrior.

Can you play this game on mobile phones?

Yes, End of War is designed to work well on mobile screens.

Which gender is the game most appropriate for?

The primary gender demographic for this game is Male.

Is there any blood in the game?

Yes, End of War shows graphic content involving blood.

Would this game be good for children?

No, End of War is not kid-approved.
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