Choice-based interactive fiction - IFWiki (2024)

Choice-based IF (also called choose your own adventure or CYOA) refers to a style of interactive fiction where the game is assembled from a set of story nodes and related choices or hyperlinks. A typical turn in CYOA will consist of a passage of text describing the current situation of the game. In some works, this is followed by a short list of explicit options to choose from; in other works, hyperlinks are scattered throughout the text. When the player selects a choice or a hyperlink, the story continues with a new section of the story, which offers new options or hyperlinks. This mode of play, moving from one story node to another, continues until an ending of some sort is reached. Authoring tools for choice-based IF include Twine, Squiffy, Undum, ChoiceScript, and ink, among others. More authoring systems are listed at Authoring systems for choice-based IF.

Contents

  • 1 Terminology
  • 2 History
    • 2.1 Origins
    • 2.2 Twine revolution
    • 2.3 Commercial revival
  • 3 See also
  • 4 Links
    • 4.1 Collaborative CYOA sites

Terminology

The appellation "choose your own adventure" or "CYOA" was once the more common term for this type of interactive fiction. It is still sometimes used interchangeably with "choice", but can be regarded as mildly derisive as the simple, stateless branching narrative trees of the Choose Your Own Adventure gamebooks (see Origins, below) do not represent the depth and complexity of many games authored with modern choice IF systems. In 2019, ChooseCo, the rightsholders of the original CYOA series, issued takedown notices to authors on itch.io who had marked their own games as "choose your own adventure" or "CYOA".[1].

History

Origins

From about 1981 to about 1995, Bantam published the Choose Your Own Adventure series of gamebooks for young readers (ages 9-12), in which the story was told a page at a time. At the bottom of each page, the reader was offered a choice, along the lines of, "If you decide to stay here and wait for the supply ship, turn to page 12. If you decide to do a little exploring on your own, turn to page 17." Each book offered multiple endings, where the outcome depended upon what the reader wanted to happen next in the linear narrative. There were at least 150 books in the series, as well as spinoffs such as the "Choose Your Own Star Wars™ Adventure" series, and imitations from other publishers who used variations on the CYOA slogan.

Raymond Queneau's story "Un conte a votre façon" ("Story as You Like It" or "Yours for the Telling"), and later Julio Cortazar's novel Rayuela (Hopscotch), both from the early 1960s, are the original works in this one-text-multiple-paths form and deserve mention. The idea was first described in Jorge Luis Borges's 1941 story "El jardin de senderos que se bifurcan" ("The Garden of Forking Paths.")

Twine revolution

In the early 2010s, the release of Twine opened up IF development to a huge number of creators. Many of these were people from marginalised groups, including the LGBTQ+ community, who found in Twine a means to express their own stories and feelings. Notable queer authors who began creating IF in this period include Anna Anthropy and Porpentine Charity Heartscape. Around that time, choice-based IF began to be taken more seriously in the previously parser-centric IF community of rec.arts.int-fiction and IF Comp, with Porpentine's howling dogs taking 11th place in the 2012 IF Comp.

Commercial revival

Following the Twine Revolution, a number of commercial developers such as Choice of Games and inkle began producing choice-based IF for profit. In 2014, Inkle's 80 Days achieved commercial success and critical acclaim well outside of the IF community, winning the IGF Excellence in Narrative Award, Game Developers' Choice Award and Time's Game of the Year.

See also

  • Create Your Own Adventure (which was a MediaWiki website)
  • Authoring systems for choice-based IF - list created dynamically from IFWiki's database of authoring systems
  • Category:Choice-based - all choice-based games which have an IFWiki page

Links

Collaborative CYOA sites

Choice-based interactive fiction - IFWiki (2024)

FAQs

Choice-based interactive fiction - IFWiki? ›

Choice-based IF (also called choose your own adventure

choose your own adventure
A gamebook is a work of printed fiction that allows the reader to participate in the story by making choices. The narrative branches along various paths, typically through the use of numbered paragraphs or pages. Each narrative typically does not follow paragraphs in a linear or ordered fashion.
https://en.wikipedia.org › wiki › Gamebook
or CYOA) refers to a style of interactive fiction where the game is assembled from a set of story nodes and related choices or hyperlinks. A typical turn in CYOA will consist of a passage of text describing the current situation of the game.

What is a choice-based game? ›

A choice-based game is a plot-heavy game that depends on discrete player choices (rather than continuous motions or actions) to drive the narrative. This genre includes visual novels [like Analogue: A Hate Story], choose-your-own-adventure games [like Howling Dogs], or interactive fiction [like Counterfeit Monkey].

What is a choice-based text adventure game? ›

Choice-based games are another well-known form of interactive fiction. In choice-based interactive fiction, players choose among a number of options to advance the story. These options are presented either as an explicit multiple-choice menu, or as hyperlinks within the story text.

What are interactive novels called? ›

A visual novel (VN) is a form of digital interactive fiction. Visual novels are often associated with the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity.

What are the benefits of interactive fiction? ›

Benefits of interactive fiction for students

Engaging the reader more helps them to grasp the understanding of the text better, learn vocabulary, and think about how they can rewrite what they've read differently.

What genre is choice of games? ›

Choice of Games LLC is a video game developer based in California that creates interactive fiction.

Is RDR2 a choice-based game? ›

Gameplay. The player may choose to respond positively or negatively to non-player characters throughout the game world, which affects their reputation within the game. Red Dead Redemption 2 is a Western-themed action-adventure game.

What is the difference between text adventures and interactive fiction? ›

Some users of the term distinguish between interactive fiction, known as "Puzzle-free", that focuses on narrative, and "text adventures" that focus on puzzles.

What is the most advanced text-based game? ›

AI Dungeon is thought by many to be the best AI text adventure game. Private Detective: A mystery-themed AI text adventure RPG. Private Detective gives you the quintessential experience of AI story games -- the opportunity to role play a fun character. Kingpin Adventure: A Breaking Bad-themed AI text game.

What is the difference between CYOA and interactive fiction? ›

Choice-based IF (also called choose your own adventure or CYOA) refers to a style of interactive fiction where the game is assembled from a set of story nodes and related choices or hyperlinks. A typical turn in CYOA will consist of a passage of text describing the current situation of the game.

What was the first interactive fiction game? ›

Early "mainframe" games

The canonical first work of interactive fiction was Adventure, a cave simulation which appeared in its best-known form in 1977. Several important predecessors helped bring computing into the mid-1970s and contributed to some of aspects of Adventure that made it a success.

How do you start an interactive fiction? ›

How To Write Interactive Fiction
  1. #1. Choose your preferred tools. ...
  2. #2. Begin to outline your world. ...
  3. #3. Play games or engage in stories that are similar to yours. ...
  4. #4. Begin to branch your narratives. ...
  5. #5. Don't overlook your character behaviors. ...
  6. #6. Test your work… and then test it some more. ...
  7. #7. Get yourself published.

What does nakige mean in english? ›

Borrowed from Japanese 泣きゲー (nakige, “crying game”), a combination of なき (naki, “crying”) and ゲー (gē), a shortening of ゲーム (gēmu, “game”), itself from English game.

Is reading fantasy good for your brain? ›

Did you know that reading fantasy fiction is a great way to direct the neuroplasticity of your brain (or the brain's ability to change) in a healthy direction? It can not only increase your creativity and emotional intelligence, but also your actual intelligence! Intelligence is not fixed.

How do interactive books work? ›

Interactive eBooks are ebooks that have elements with which your audience can directly interact. This type of content has a lot of touchpoints where the reader can interact, among videos, audios, links, and other interactive content.

What is the interactive storytelling technique? ›

VIII.

Interactive storytelling is a technique that involves the audience in the creation or outcome of the story, by allowing them to make choices, give feedback, or participate in the story.

What is the best decision-based game? ›

The 12 best decision-based games with real choices and...
  • 1.5. Fallout: New Vegas (Included with PC Game Pass)
  • 1.6. Detroit: Become Human.
  • 1.7. Planescape: Torment.
  • 1.8. The Witcher series.
  • 1.9. The Walking Dead series.
  • 1.10. Heavy Rain.
  • 1.11. Baldur's Gate 3.
  • 1.12. Dishonored series (Included with PC Game Pass)
Jul 3, 2024

Is The Witcher 3 a choice-based game? ›

The story of Geralt, as he struggles to find Ciri, makes for a great time, with players having to make a lot of important choices during their journey in both the base game and the expansion packs.

What is a multiple choice game? ›

Multiple choice questions—also known as fixed choice or selected response items—require students to identify right answers from among a set of possible options that are presented to them. Possible answers are "fixed" in advance rather than left open for the learner to generate or supply.

What is Editor's Choice games? ›

Editors' Choice recognizes the best apps and games on Play. When you see an Editors' Choice badge by an app's icon or on its detail page, that means our editors handpicked it as an amazing Android experience. Tap the Editors' Choice filter when searching for apps to quickly whittle the results down to our favorites.

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